I haven't been able to get in contact with SeriousFace yet to talk to him about the issue. Now, this may just be a big misunderstanding. You can open any of the TSC files by getting the Cave Story Script Editor - it works for Cave Story as well as the Wii and Plus versions. There are many other files that are barely edited like this, but I haven't had time to decrypt them and diff them yet, sorry. There are some differences to accommodate the updated layout, but you can plainly see the original translation, and the fact the vast majority of the code is identical (complete with odd comments).Ī comparison of the original game to Cave Story +'s boss rush - one of the maps that you don't visit - is below: The above compares the original 2007-ish mod (left) with the Cave Story + Steam release's boss rush mod (right). Malco.tsc (Power Room) Start.tsc (main file) While the actual mod itself was edited enough that it's difficult to tell that they are the same when playing, as soon as you open up the script files that drive everything, the copy becomes plainly obvious: The best example of this is the "Boss Rush" mod: It's actually based on a mod released at the end of 2006 on the forums. These mods were applied in such a lazy way that the original translation still lurks within the files, except where the player can actually venture or speak in those cases, the updated translation has been pasted over. What a lot of people don't actually know about the game is that the "mods" that were provided appear to be lifted wholesale from community mods, with no credit readily apparent. The original translation by Aeon Genesis wasn't used because of an inability on Nicalis's part to get licensing done to use it, so they went with their own and tossed the old one out, which gave us such lines like Balrog's " OH YEAAAH!" and other gems. They take the indie-favorite Cave Story, slap on some shiny new graphics and music, and re-translate the story from the ground up. Please let us know if you have any comments or suggestions regarding this description.Cave Story + (and its brethren, Cave Story Wii and the OS X port) are games released by Nicalis over the last few months. Graphics and music in Cave Story are characterized by an easily recognizable eight-bit style known from such hits as Megaman, Metroid or Castlevania. The hero also has the opportunity to talk to friendly characters he meets, thanks to which he will get useful tips. In addition to standard opponents, there are many bosses waiting for us in the game, which require both cleverness and a good strategy to defeat. A very simple combat system requiring only accurate shooting compensates for the fact that all the weapons we find during our journey can be improved thanks to the experience gained for defeating enemies. As befits any adversary, he wants to conquer the outside world using both the ancient artifact and the surrounding flora and fauna.ĭuring our exploration of the environment, we are threatened by numerous obstacles, from deadly thorns to the unfriendly fauna of the island. Our nameless protagonist wakes up in the middle with an amnesia to soon find the village of Mimigas - gently disposed rabbit-like humanoids persecuted by a character known under the pseudonym "Doctor". History presented in the game takes place inside a big flying island. The player's task is to break through complicated mazes. A two-dimensional arcade game in which the gameplay resembles the solutions used in the classic two-dimensional scenes of the series Castlevania or Metroid.
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